Top 5 Mana Rocks for Budget Commander Decks
Mana ramp is the vegetable of your Commander deck: you might not always want to eat it, but you need it to grow big and strong. While cEDH players aggressively mulligan for a Mana Crypt or Jeweled Lotus, the vast majority of us can build powerful, consistent mana bases for the price of a sandwich.
Here are the top 5 best budget mana rocks that belong in almost every deck.
1. Sol Ring
Mana Cost:
Okay, let's get the obvious one out of the way. Sol Ring is the most efficient mana rock ever printed (that is legal in Commander). It pays for itself the turn it comes down and propels you two turns ahead. Just play it.
Why it's essential:
- Positive mana rock (costs 1, taps for 2).
- Printed in every precon, so it's incredibly cheap.
- Enables turn 2 Commanders.
2. Arcane Signet
Mana Cost:
Before Arcane Signet, we ran Fellwar Stone or Star Compass and hoped for the best. Now, we have perfect fixing for 2 mana that comes in untapped. This is arguably the second most vital card in the format.
Why it's essential:
- Perfect color fixing.
- Enters battlefield untapped.
- Strictly better than most other 2-mana rocks.
3. Fellwar Stone
Mana Cost:
In a 4-player game, the odds that someone is playing your colors are nearly 100%. Fellwar Stone is often just a second copy of Arcane Signet. Even if you are playing a niche color combination, it will usually tap for at least one of your colors.
Why it's essential:
- Costs 2 mana, enters untapped.
- Almost always fixes for at least one color.
- Very affordable reprint.
4. Mind Stone
Mana Cost:
Colorless mana isn't always exciting, but card draw is. Mind Stone ramps you early game, and when you draw it late game (or don't need the mana anymore), you can crack it to draw a card.
Why it's essential:
- Prevents "mana flood" in the late game.
- Goes in any deck regardless of color.
- Replaces itself.
5. Liquimetal Torque
Mana Cost:
This might look like a worse Mind Stone at first glance, but read the second ability: "{T}: Target nonland permanent becomes an artifact in addition to its other types until end of turn."
In Red or Green decks, this turns your "Destroy Artifact" spells (like Nature's Claim or Abrade) into "Destroy Anything" spells.
Why it's essential:
- Standard 2-mana rock rate.
- Enables political plays.
- Turns opponents' Commanders into artifacts so you can blow them up.
Honorable Mentions:
- The Signets (e.g., Rakdos Signet): excellent for 2+ color decks.
- The Talismans (e.g., Talisman of Dominance): slightly pricier, but enter untapped.
- Wayfarer's Bauble: great "ramp" for non-green decks.
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