MTG Card Rarity Explained: Understanding the System
Understanding Magic: The Gathering card rarity is essential for both players and collectors. Rarity affects card availability, power level, and value. This guide explains the rarity system and how it impacts the game.
The Rarity System
Magic cards come in four main rarities:
- Common (black set symbol)
- Uncommon (silver set symbol)
- Rare (gold set symbol)
- Mythic Rare (orange/red set symbol)
Common Cards
Characteristics
- Set symbol: Black
- Print frequency: Most common in packs
- Power level: Usually lower
- Complexity: Simpler effects
- Value: Typically low ($0.01-0.50)
Purpose
Commons serve as:
- Deck foundation - Basic cards for decks
- Limited format - Core of draft/sealed
- Learning tools - Simpler cards for beginners
- Filler - Fill out sets and themes
Examples
- Basic lands
- Simple creatures
- Basic removal spells
- Utility cards
Uncommon Cards
Characteristics
- Set symbol: Silver
- Print frequency: Less common than commons
- Power level: Moderate
- Complexity: More complex than commons
- Value: Low to moderate ($0.10-5.00)
Purpose
Uncommons provide:
- Deck support - Important role players
- Limited power - Stronger than commons
- Theme support - Support set themes
- Versatility - Useful in multiple decks
Examples
- Efficient creatures
- Good removal spells
- Utility effects
- Synergy cards
Rare Cards
Characteristics
- Set symbol: Gold
- Print frequency: One per pack (usually)
- Power level: High
- Complexity: Often complex
- Value: Moderate to high ($1-100+)
Purpose
Rares offer:
- Powerful effects - Strong abilities
- Build-arounds - Cards to build decks around
- Format staples - See play in multiple formats
- Collection value - Higher monetary value
Examples
- Powerful creatures
- Strong planeswalkers
- Efficient removal
- Format-defining cards
Mythic Rare Cards
Characteristics
- Set symbol: Orange/red
- Print frequency: ~1 in 8 packs
- Power level: Very high (usually)
- Complexity: Often very complex
- Value: High to very high ($5-1000+)
Purpose
Mythic rares provide:
- Ultimate power - Most powerful effects
- Iconic cards - Memorable and exciting
- Collection chase - Cards to collect
- Format impact - Often format-defining
Examples
- Planeswalkers
- Legendary creatures
- Powerful spells
- Unique effects
Rarity Distribution
In Booster Packs
Standard booster (15 cards):
- 10 Commons
- 3 Uncommons
- 1 Rare or Mythic Rare
- 1 Basic Land (or special card)
Mythic rare rate: Approximately 1 in 8 packs
In Sets
Typical set (250-300 cards):
- ~100-120 Commons
- ~80-100 Uncommons
- ~50-60 Rares
- ~15-20 Mythic Rares
How Rarity Affects Gameplay
Power Level
Generally:
- Commons: Lower power, simpler
- Uncommons: Moderate power
- Rares: High power
- Mythic Rares: Very high power
Note: Not always true - some commons are powerful, some rares are weak.
Complexity
- Commons: Simple, easy to understand
- Uncommons: More complex
- Rares: Often complex
- Mythic Rares: Can be very complex
Availability
- Commons: Easy to get, many copies
- Uncommons: Moderately available
- Rares: Less available, need to open or buy
- Mythic Rares: Hard to get, expensive
Rarity and Value
Factors Affecting Value
- Rarity - Rarer = more valuable (usually)
- Playability - Used in decks = more valuable
- Format - Format staples = more valuable
- Condition - Better condition = more valuable
- Age - Older cards often more valuable
- Demand - High demand = higher price
Common Value Range
- Commons: $0.01-0.50 (most under $0.10)
- Uncommons: $0.10-5.00 (most under $1)
- Rares: $1-100+ (varies greatly)
- Mythic Rares: $5-1000+ (varies greatly)
Exceptions
Some commons/uncommons are valuable:
- Old cards - Early sets
- Format staples - Heavily played
- Special printings - Promos, foils
- Playable in multiple formats - High demand
Special Rarity Indicators
Foil Cards
- Any rarity can be foil
- Foil rare/mythic - Usually more valuable
- Foil common - Slight premium
- Pack foil rate - ~1 in 6 packs
Promotional Cards
- Prerelease promos - Special versions
- Buy-a-box promos - Store promotions
- Judge promos - Tournament rewards
- Secret Lair - Special printings
Borderless/Showcase
- Special frames - Alternate art versions
- Usually rare/mythic - Higher rarity cards
- Collectible - Often more valuable
- Aesthetic appeal - Visual appeal
Rarity in Different Formats
Limited (Draft/Sealed)
- Commons - Core of your deck
- Uncommons - Important role players
- Rares/Mythics - Powerful but not guaranteed
- Strategy - Build around what you open
Standard
- Mix of rarities - All rarities see play
- Rares/Mythics - Often format-defining
- Commons/Uncommons - Important support
- Cost - Rares/mythics drive deck cost
Modern
- Mix of rarities - All rarities represented
- Rares/Mythics - Many format staples
- Commons - Some very valuable (Lightning Bolt)
- Cost - Can be expensive
EDH/Commander
- Mix of rarities - All rarities used
- Rares/Mythics - Many commanders and staples
- Commons - Important utility cards
- Cost - Varies greatly by deck
Rarity and Custom Cards
Choosing Rarity for Custom Cards
Consider:
- Power level - Match rarity to power
- Complexity - More complex = higher rarity
- Uniqueness - Unique effects = higher rarity
- Theme - Match set's rarity distribution
Rarity Indicators
When creating custom cards:
- Set symbol color - Indicates rarity
- Holofoil stamp - On rares/mythics (M15+)
- Frame treatment - Special frames for rares
- Power level - Should match rarity
Collecting by Rarity
Common Collections
- Easy to complete - Many copies available
- Low cost - Very affordable
- Foundation - Start of collection
- Limited value - Usually low value
Uncommon Collections
- Moderate difficulty - Some harder to find
- Low to moderate cost - Affordable
- Support cards - Important for decks
- Moderate value - Some valuable
Rare Collections
- More difficult - Fewer copies per set
- Higher cost - More expensive
- Powerful cards - Format staples
- Higher value - Many valuable cards
Mythic Rare Collections
- Very difficult - Hardest to collect
- Highest cost - Most expensive
- Most powerful - Format-defining cards
- Highest value - Often very valuable
Understanding Set Symbols
Symbol Colors
- Black - Common
- Silver - Uncommon
- Gold - Rare
- Orange/Red - Mythic Rare
Symbol Styles
- Varies by set - Each set has unique symbol
- Thematic - Matches set theme
- Recognizable - Easy to identify set
- Collectible - Part of card identity
Rarity and Game Balance
Design Philosophy
Wizards uses rarity to:
- Control power - Limit powerful cards
- Create excitement - Rares feel special
- Balance limited - Commons/uncommons core
- Drive collecting - Rares encourage opening packs
Power vs. Rarity
Not always correlated:
- Some commons are very powerful
- Some rares are weak
- Complexity often matches rarity
- Uniqueness often matches rarity
Conclusion
Understanding Magic: The Gathering card rarity helps you make informed decisions about collecting, deck building, and card evaluation. Rarity affects availability, power level, complexity, and value, but it's not the only factor to consider.
When creating custom cards with TCGCustom, choose appropriate rarity based on power level, complexity, and uniqueness. Match your custom cards' rarity to their power level to maintain game balance and authenticity.
Whether you're collecting, playing, or creating custom cards, understanding rarity enhances your Magic: The Gathering experience. Use rarity as a guide, but remember that playability and personal preference matter just as much.
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