How to Design MTG Cards with Proper Syntax: Complete Guide
Writing proper Magic: The Gathering card text is an art form. Wizards of the Coast uses very specific templating language that makes cards clear, consistent, and legally precise. This guide teaches you how to write card text that looks authentic and follows official conventions.
Why Syntax Matters
Proper Magic syntax ensures:
- Clarity - Players understand exactly what the card does
- Consistency - Cards feel like real Magic cards
- Legality - Text can be interpreted correctly in rules
- Authenticity - Your custom cards look professional
Basic Syntax Rules
Card Name References
Use the tilde (~) to reference the card's own name:
- Correct: "When ~ enters the battlefield..."
- Incorrect: "When this card enters the battlefield..."
- Incorrect: "When [Card Name] enters the battlefield..."
Capitalization Rules
- Card names: Always capitalized (e.g., "Lightning Bolt")
- Subtypes: Always capitalized (e.g., "Creature — Elf Warrior")
- Keywords: Capitalized when used as abilities (e.g., "Flying")
- Regular words: Lowercase in rules text
Punctuation
- Periods: End each sentence with a period
- Commas: Separate clauses and lists
- Colons: Introduce costs or choices
- Parentheses: Enclose reminder text
Card Type Syntax
Creature Cards
Format:
[Power]/[Toughness]- Example: "3/3" (three power, three toughness)
- Always use numbers, not words
- Place after the type line
Instant and Sorcery Cards
- No power/toughness
- Focus on effect and timing
- Instants can be cast at instant speed
- Sorceries can only be cast during main phases
Enchantment Cards
- Auras: "Enchant [target]"
- Regular: Just the type
- May have "Enchant [permanent type]" restrictions
Artifact Cards
- May be creatures or non-creatures
- Often colorless
- Can have colored variants
Ability Word Syntax
Triggered Abilities
Format:
[When/Whenever/At] [trigger], [effect]- When: One-time trigger
- Whenever: Repeating trigger
- At: Specific timing trigger
Examples:
- "When ~ enters the battlefield, draw a card."
- "Whenever you cast a spell, ~ deals 1 damage to any target."
- "At the beginning of your upkeep, you gain 1 life."
Activated Abilities
Format:
[Cost]: [Effect]- Cost comes before the colon
- Effect comes after
- Can be used multiple times if you can pay
Examples:
- ": Add."
- ",: Draw a card."
- ": ~ deals X damage to any target."
Static Abilities
Format:
[Effect]- Always-on effects
- No trigger or activation
- Usually at the beginning of rules text
Examples:
- "Flying"
- "~ gets +1/+1 for each land you control."
- "You can't be attacked by more than one creature."
Keyword Ability Syntax
Evergreen Keywords
These appear frequently and have standard wording:
Flying
- "Flying" (reminder text optional)
Trample
- "Trample" (reminder: "This creature can deal excess combat damage to the player or planeswalker it's attacking.")
Haste
- "Haste" (reminder: "This creature can attack and as soon as it comes under your control.")
Vigilance
- "Vigilance" (reminder: "Attacking doesn't cause this creature to tap.")
Deathtouch
- "Deathtouch" (reminder: "Any amount of damage this deals to a creature is enough to destroy it.")
Reminder Text
Include reminder text in parentheses for complex keywords:
- Use on commons and uncommons
- Can omit on rares/mythics (space permitting)
- Always in italics in actual cards
Mana Cost Syntax
Mana Symbols
- Generic: ,,
- Colored: ,,,,
- Hybrid: ,
- Phyrexian:
Mana Cost Order
Strict order for multicolor costs:
- Generic mana (,)
- White ()
- Blue ()
- Black ()
- Red ()
- Green ()
Examples:
- (Green-White, adjacent)
- (Red-White, shortest path)
- (Generic, Red, Green)
Targeting Syntax
Target Restrictions
Format:
[Effect] [target restriction]- Be specific about what can be targeted
- Use "any target" for flexible targeting
- Specify "creature", "player", "planeswalker" as needed
Examples:
- "~ deals 3 damage to any target."
- "Destroy target creature."
- "Return target creature card from your graveyard to your hand."
Timing and Speed
When Abilities Can Be Used
- Instants: Anytime you have priority
- Sorceries: During your main phase, stack empty
- Activated abilities: Usually instant speed (unless specified)
- Triggered abilities: Happen automatically when triggered
Stack Order
- Last in, first out (LIFO)
- Players can respond to spells/abilities
- Use "in response" language when needed
Common Syntax Mistakes
Mistake 1: Wrong Card Name Reference
- Wrong: "When this card enters..."
- Right: "When ~ enters..."
Mistake 2: Incorrect Capitalization
- Wrong: "creature — elf warrior"
- Right: "Creature — Elf Warrior"
Mistake 3: Missing Punctuation
- Wrong: "Draw a card"
- Right: "Draw a card."
Mistake 4: Wrong Mana Order
- Wrong: for a Green-White card
- Right: (follow color pie order)
Mistake 5: Informal Language
- Wrong: "This thing gets bigger"
- Right: "~ gets +1/+1"
Advanced Syntax
Modal Spells
Format:
Choose one — [option 1]; [option 2]- Use em dash (—)
- Separate options with semicolons
- Each option is a complete effect
Example: "Choose one — Destroy target artifact; or destroy target enchantment."
Kicker and Additional Costs
Format:
[Base effect]. If [condition], [additional effect].- Base effect first
- Conditional effect after
- Use "instead" when replacing
Example: "Draw a card. If ~ was kicked, draw two cards instead."
Replacement Effects
Format:
If [condition] would [happen], [do this] instead.- Use "would" and "instead"
- Be clear about what's being replaced
Example: "If a source would deal damage to you, prevent 1 of that damage."
Formatting Tips
Line Breaks
- Keep related text together
- Break at logical points
- Don't break mid-clause
Text Length
- Aim for 6-7 lines maximum
- Simplify if text is too long
- Use keywords to save space
Clarity Over Brevity
- Be clear even if it takes more words
- Don't sacrifice clarity for space
- Use reminder text when helpful
Testing Your Syntax
Read It Aloud
- Does it sound like a real Magic card?
- Is the meaning clear?
- Would players understand it?
Compare to Real Cards
- Look up similar real cards
- Match their syntax
- Follow established patterns
Get Feedback
- Ask experienced players
- Post on custom card forums
- Test in play if possible
Resources for Learning Syntax
Official Sources
- Magic: The Gathering Comprehensive Rules
- Wizards' style guide
- Recent card releases
Card Databases
- Scryfall - Search for similar cards
- Gatherer - Official card database
- EDHREC - See how cards are worded
Tools
- TCGCustom - Helps with proper formatting
- Magic Set Editor - Includes syntax checking
- Custom card communities - Get feedback
Practice Examples
Simple Creature
Card: 2/2 creature for
Instant Spell
Card: Instant for
Enchantment
Card: Enchantment for
Conclusion
Mastering Magic: The Gathering card syntax takes practice, but following these rules will make your custom cards look authentic and professional. Use proper templating, follow capitalization rules, and match the syntax of real Magic cards.
Start designing with proper syntax using TCGCustom, which helps guide you through correct formatting. With practice and attention to detail, your custom cards will read like they came from Wizards of the Coast themselves.
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