How to Create Custom Magic Cards for EDH/Commander
EDH (Elder Dragon Highlander), also known as Commander, is the perfect format for custom Magic cards. With its casual nature and focus on unique strategies, many playgroups welcome custom commanders and cards. This guide covers everything you need to know about creating custom cards for EDH.
Why Custom Cards Work in EDH
EDH is ideal for custom cards because:
- Casual format - More flexible than competitive formats
- Unique strategies - Custom cards enable new archetypes
- Playgroup approval - Groups can set their own rules
- Creative expression - Design cards that fit your playstyle
- Testing ground - Try new mechanics safely
Understanding EDH Design Principles
Power Level Considerations
EDH cards should be:
- Powerful but fair - Strong enough to matter, not broken
- Interactive - Encourage gameplay, not solitaire
- Balanced - Comparable to real EDH cards
- Fun - Enhance the game experience
Typical EDH Card Costs
- Commanders: Usually 3-6 mana
- Ramp: 1-4 mana
- Removal: 2-5 mana
- Bombs: 6+ mana for big effects
Designing Custom Commanders
Commander Design Checklist
A good EDH commander should:
- Enable a strategy - Support a specific archetype
- Be castable - Reasonable mana cost (usually 3-6)
- Provide value - Worth building around
- Be unique - Offer something new
- Be balanced - Not too powerful or weak
Commander Color Identity
Choose colors that:
- Support your strategy
- Provide necessary tools
- Match your playstyle
- Fit your deck's needs
Examples:
- Aggro: Red, White, or Red-White
- Control: Blue, Black, or Blue-Black
- Ramp: Green or Green-X
- Combo: Usually multicolor
Commander Ability Design
Example - Aggro Commander: "Whenever you attack with three or more creatures, draw a card and each attacking creature gets +1/+0 until end of turn."
Example - Value Commander: "Whenever you cast your second spell each turn, create a 1/1 token and you gain 1 life."
Example - Combo Enabler: "
Designing Support Cards
Ramp Cards
Custom ramp for EDH:
- Mana dorks: 1-2 mana creatures that tap for mana
- Ramp spells: 2-4 mana spells that fetch lands
- Rocks: Artifacts that produce mana
- Land-based: Cards that put lands into play
Removal Cards
Custom removal options:
- Flexible removal: "Destroy target creature or planeswalker"
- Conditional removal: "Destroy target creature with power 4 or greater"
- Repeatable removal: Activated abilities on permanents
Card Draw
Custom card draw:
- Conditional draw: "Draw a card if you control three or more creatures"
- Repeatable draw: "At the beginning of your upkeep, draw a card"
- Synergy draw: "Whenever you cast an instant or sorcery, draw a card"
Power Level Guidelines
Low Power (Battlecruiser)
- Simple, straightforward effects
- Moderate power level
- No infinite combos
- Focus on fun interactions
Example: "Creatures you control get +1/+1."
Mid Power (Focused)
- Strong but fair effects
- Enables strategies
- Some combo potential
- Interactive gameplay
Example: "Whenever you cast a spell, if it's your second spell this turn, draw a card."
High Power (Optimized)
- Powerful effects
- Strong synergies
- Combo potential
- Requires answers
Example: "Whenever you cast a spell, you may pay
Common EDH Mechanics
Themed Abilities
- Tribal: Support specific creature types
- Artifact/Enchantment: Focus on permanent types
- Spellslinger: Reward casting spells
- Graveyard: Interact with graveyard
Value Engines
- Card draw: Consistent card advantage
- Token generation: Create board presence
- Mana generation: Ramp and acceleration
- Recursion: Return cards from graveyard
Win Conditions
- Combat: Large creatures or many tokens
- Combo: Infinite or near-infinite loops
- Alternate: Win through card text
- Value: Overwhelm with advantage
Playgroup Considerations
Getting Approval
Before using custom cards:
- Ask your playgroup - Get explicit permission
- Show the cards - Let others see what you're using
- Explain the purpose - Why you want to use them
- Be flexible - Willing to adjust or remove if needed
Power Level Matching
Ensure custom cards:
- Match your playgroup's power level
- Don't dominate games
- Encourage fun interactions
- Are answerable by opponents
Transparency
Always:
- Clearly mark custom cards
- Explain what they do before playing
- Allow opponents to read them
- Be honest about their effects
Design Examples
Example 1: Aggro Commander
Name: Valen, Battle Leader Cost:
Analysis: Enables aggro strategy, reasonable cost, provides value, balanced power level.
Example 2: Value Commander
Name: Thalia, Arcane Scholar Cost:
Analysis: Rewards spellslinging, provides card advantage and tokens, balanced for mid-power.
Example 3: Combo Enabler
Name: Zara, Mana Weaver Cost:
Analysis: Provides mana fixing, enables low-cost strategies, includes card selection, balanced with discard.
Testing Custom Cards
Goldfishing
Test your custom cards by:
- Playing solitaire games
- Testing mana curves
- Checking card interactions
- Verifying power level
Playtesting
Test with your playgroup:
- Start with one custom card
- Get feedback from opponents
- Adjust power level if needed
- Iterate based on results
Iteration
Refine your designs:
- Adjust costs if too strong/weak
- Modify abilities based on feedback
- Simplify if too complex
- Balance for your playgroup
Common Mistakes to Avoid
Too Powerful
Mistake: Creating unbeatable cards Fix: Include weaknesses or costs Example: Add mana costs, life payments, or restrictions
Too Weak
Mistake: Cards that never matter Fix: Increase power level appropriately Example: Make effects more impactful
Too Complex
Mistake: Overly complicated text Fix: Simplify to essential effects Example: Reduce number of abilities
Not Fun
Mistake: Cards that frustrate opponents Fix: Focus on positive gameplay Example: Reward your strategy, don't just punish others
Resources for EDH Design
Reference Real Cards
- EDHREC - See popular commanders and cards
- Scryfall - Search for similar effects
- Commander format guides - Understand the format
- Power level guides - Match your playgroup
Design Tools
- TCGCustom - Create your custom cards
- Magic Set Editor - Alternative tool
- Custom card communities - Get feedback
Creating Custom Sets for EDH
Themed Sets
Design sets around:
- Specific strategies
- Creature types
- Mechanics
- Flavor themes
Power Level Consistency
Ensure all cards:
- Match intended power level
- Work well together
- Don't create broken combos
- Are fun to play
Conclusion
Creating custom Magic cards for EDH is a rewarding way to enhance your Commander experience. Focus on balanced design, get playgroup approval, and iterate based on feedback. Use TCGCustom to bring your custom EDH cards to life, and remember: the goal is to have fun and create memorable gameplay experiences.
Whether you're designing a custom commander, support cards, or entire custom sets, keep power level, playgroup preferences, and fun in mind. With careful design and testing, your custom cards can become beloved additions to your EDH games.
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